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1. [Proposal] Rewarding Player Activity - in Assembly Hall [original thread]
There are plenty of goals that a new player can achieve straight out of the box, with very few SPs. You don't have to be a subscriber for 3 months before you can start playing the game. Players that can dedicate more hours of game-play are rewarde...
- by Token Star - at 2013.02.05 17:20:00
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2. Hulk needs love again - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Token Star wrote: CCP must take the multi-boxer's point of view into consideration as they do everything to encourage multi-boxing. If you spent over 20 hours a week mining in a Hulk (or 2 or 3 Hulks) then you'd b...
- by Token Star - at 2013.02.04 15:03:00
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3. Hulk needs love again - in Player Features and Ideas Discussion [original thread]
CCP must take the multi-boxers point of view into consideration as they do everything to encourage multi-boxing. If you spent over 20 hours a week mining in a Hulk (or 2 or 3 Hulks) then you'd better understand the concern about the ore hold.
- by Token Star - at 2013.02.04 14:17:00
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4. Hulk needs love again - in Player Features and Ideas Discussion [original thread]
Not much point in arguing how other players should or should not play the game; within the limitations of the game's mechanics many play-styles are possible. As someone who pays for 4 accounts here I figure it's my privilege to suggest a way in wh...
- by Token Star - at 2013.01.31 18:00:00
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5. Hulk needs love again - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: Token Star wrote: I'm 50 years old, my ability to "be on the ball a bit more" is not as good as it used to be then stagger your strips. it'll give you more time before your lasers shut off due to a full cargo hold. ...
- by Token Star - at 2013.01.31 15:27:00
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6. Hulk needs love again - in Player Features and Ideas Discussion [original thread]
Dave Stark wrote: Token Star wrote: Omnathious Deninard wrote: sabre906 wrote: Fey Ivory wrote: I dont agree... Skiff... used fordangerous operations, amacing tank Mackinaw... used for solo mining, huge orehold Hulk... used for f...
- by Token Star - at 2013.01.31 15:15:00
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7. Hulk needs love again - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: sabre906 wrote: Fey Ivory wrote: I dont agree... Skiff... used fordangerous operations, amacing tank Mackinaw... used for solo mining, huge orehold Hulk... used for fleet mining, best m3 out put you want bes...
- by Token Star - at 2013.01.30 21:18:00
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8. Hulk needs love again - in Player Features and Ideas Discussion [original thread]
CCP needs to make the Hulk's ore hold just a little bit bigger, it should comfortably hold 2 full laser cycles without overflowing. I'm trying to manage a mining fleet utilizing 3 accounts and I find it very easy to overflow the holds even when I ...
- by Token Star - at 2013.01.30 15:59:00
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9. Mission AI changes: a newbie perspective. - in Missions & Complexes [original thread]
I was told the big changes had much to do with people flying mission bots. I'm a bit more skilled than the OP but I figure half my combat skill became useless for doing level 4's with this update. My old level 4 strategy was to fly two accounts ...
- by Token Star - at 2012.12.11 11:28:00
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10. Shimmering Light - in Ships and Modules [original thread]
A Sensor Booster would reduce target locking times right?
- by Token Star - at 2011.10.06 16:13:00
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11. Shimmering Light - in Ships and Modules [original thread]
Which module is it that produces the shimmering light effect around a ship? I've seen it many times but i don't know what it is.
- by Token Star - at 2011.10.06 16:06:00
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12. WTS 12M-SP Gallente HAC/Ishtar Pilot - in Character Bazaar [original thread]
Not many bids on this yet.
- by Token Star - at 2011.07.21 22:46:00
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13. High-Sec Ice - in Science and Industry [original thread]
Could someone please tell me what star systems in High-Sec contain White Glaze belts? I know I've seen Ice belts in High-Sec before I just don't recall where they were at.
- by Token Star - at 2010.06.30 01:03:00
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14. How much am i worth? - in Character Bazaar [original thread]
It would take me a few days to get him ready for transfer, but i'm seriously thinking about a reroll.
- by Token Star - at 2009.09.01 15:08:00
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15. How much am i worth? - in Character Bazaar [original thread]
Hey guys at least tell me this, does the lack of neural remap make be unsellable?
- by Token Star - at 2009.09.01 14:25:00
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16. How much am i worth? - in Character Bazaar [original thread]
Bump Up
- by Token Star - at 2009.09.01 11:54:00
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17. How much am i worth? - in Character Bazaar [original thread]
Edited by: Token Star on 01/09/2009 11:32:17 Just curious how much my main toon would be worth in a character trade. This is a Hulk miner, Industrial/Transports, Caldari Freighter Level 3 mission runner in the Drake. Currently working to pefe...
- by Token Star - at 2009.09.01 11:30:00
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18. the new Drake and 10km targeting range - in Ships and Modules [original thread]
Well if you can tell nothing else, this player was clearly planning to run from any PvP encounters. But evidently that Drake fit is no good for low-sec ratting. Back to the drawing board.
- by Token Star - at 2008.03.15 07:23:00
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19. the new Drake and 10km targeting range - in Ships and Modules [original thread]
LOL yep i do, only 4x but i didn't know they do that.
- by Token Star - at 2008.03.13 05:30:00
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20. the new Drake and 10km targeting range - in Ships and Modules [original thread]
Hey whats up with my Drake!? The Ship info says max targeting range is 10km! Is this a new Trinity version 1.1 patch feature. I thought that CCP said no nerfs in this patch.
- by Token Star - at 2008.03.13 05:25:00
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